ResidualPlaybeta Open the radar

Growing Up

Vile Monarch · 2021 · $14.99 · Adventure · deal grade B

Measured on 2026-10-04 20:09 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.1k to $3.1k per month
  • Opportunity: $4.2k per month at x1.60 dormancy
  • Estimated lifetime owners: 139.0k
  • 88% positive across 3733 reviews · 27.9 reviews/month

Why it's flagged

  • Developer silent for 2.3 years
  • Studio quiet across its whole catalog
  • Last discounted 0 months ago, 9 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-13; the live figures above take precedence over any numbers in it.

A narrative life-simulation adventure where player choices shape a character's development from birth through adolescence, with branching storylines and puzzle minigames.

Growing Up has quietly accumulated solid residuals and a mid-sized owner base since 2021, anchored by strong replay value and character-driven writing that resonates with its audience. The core tension, players crave post-adolescent content and deeper family dynamics, yet the fixed narrative arc ends at adulthood, suggests the game is design-locked rather than technically dormant. For a publisher or studio evaluating catalog acquisition, this represents stable recurring revenue with a clear, low-risk expansion roadmap (adult-life DLC, prequel mechanics, or narrative sequels) that would address the most vocal player requests. Most realistic play: acquisition.

  • Risk: Current player count is very small; residuals depend on long-tail sales and seasonal discounting, but zero promotions in 12 months suggests current owner may have stopped marketing support.
  • Risk: No developer activity in 26 months and no community posts in the past year indicate the title is inactive and may require engineering work to remain compatible with platform updates.
  • Risk: Player sentiment is split between 'replay endlessly' and 'repetitive after 2-3 runs'; puzzle fatigue is a documented friction point that design changes would need to address.

This case as Markdown · Estimates carry ±30-50% error per title.