ResidualPlaybeta

Until We Die

Pixeye Games · 2021 · $16.99 · Action · deal grade B

  • Estimated net residual revenue: $1.0k to $1.6k per month
  • Opportunity: $2.7k per month at x2.10 dormancy
  • Estimated lifetime owners: 134.9k
  • 63%% positive across 4628 reviews · 12.3 reviews/month

Why it's flagged

  • Developer silent for 3.7 years
  • Studio inactive: no public activity across 1 tracked titles
  • Last build shipped 5.2 years ago

Analyst notes (AI-assisted)

Until We Die is a top-down action roguelike with base-building mechanics and a hand-drawn art style, developed by Ukrainian indie studio Pixeye Games.

The title generated $571k lifetime on 135k units at $16.99, earning $1.3k/mo residually despite zero updates in 44 months. The 63% positive ratio and player praise for core loop satisfaction suggest genuine mechanical appeal, not a broken product. For a publisher or investor, the geometry is attractive: dormant IP with proven conversion, low monthly burn, and plausible upside if even minor content patches or a console port reignite discovery. Risk is high, no dev communication since 2021 suggests capacity or commitment constraints, but the studio's single-title status and Ukrainian location hint at possible force majeure rather than disinterest. Most realistic play: publishing.

  • Risk: Developer radio silence for 44 months; studio status flagged as inactive, and no sales recorded in past 12 months suggest possible dissolution or pivot; acquiring the code and publishing rights may require legal untangling.
  • Risk: Roguelike + tower-defense hybrid is crowded; revival will compete against dozens of better-funded and actively-updated titles in the same niche.
  • Risk: Build date is 61 months old; engine (likely Unity/Godot) and dependencies may require modernization for current platform requirements and anti-cheat standards.

This case as Markdown · Estimates carry ±30-50%% error per title.