Until We Die
Pixeye Games · 2021 · $16.99 · Action · deal grade B
Measured on 2026-10-04 19:37 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $849 to $1.3k per month
- Opportunity: $1.7k per month at x1.60 dormancy
- Estimated lifetime owners: 169.0k
- 63% positive across 4635 reviews · 10.0 reviews/month
Why it's flagged
- Developer silent for 3.8 years
- Studio inactive: no public activity across 1 tracked titles
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Until We Die is a 2021 action game from Ukrainian indie studio Pixeye Games featuring satisfying combat and progression mechanics in a single completed level.
The title shows modest but genuine residual engagement (roughly 800-1000/mo net) from a niche audience that finds the core loop rewarding, despite the developer going inactive mid-2020 and never shipping promised content. It's a candidate for quiet acquisition if you're building a catalog of low-maintenance evergreen action games, or for licensing if the IP itself holds value; the risk is that players explicitly expect post-launch support and see the current state as incomplete. Most realistic play: acquisition.
- Risk: Player reviews consistently cite broken development promises and abandonment as the primary barrier to purchase recommendation, which will require transparent communication in any revival or relaunch.
- Risk: Developer studio appears inactive (no posts in 44+ months); rights and code ownership clarity will be essential before any acquisition attempt.
- Risk: Single-level scope and long dormancy since last build (62 months) suggest technical debt and potential compatibility drift on modern OS/hardware.
This case as Markdown · Estimates carry ±30-50% error per title.