Swordsman VR
Sinn Studio Inc. · 2020 · $19.99 · Action · deal grade B
Measured on 2026-10-05 14:31 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $160 to $240 per month
- Opportunity: $420 per month at x2.10 dormancy
- Estimated lifetime owners: 26.0k
- 69% positive across 700 reviews · 1.9 reviews/month
Why it's flagged
- Developer silent for 2.9 years
- Studio quiet across its whole catalog
- No Steam discount in 1.8 years (deepest tracked: -40%)
Analyst notes (AI-assisted)
Note written 2026-09-19; the live figures above take precedence over any numbers in it.
A VR sword-combat action game from 2020 with physics-based melee mechanics and minimal AI challenge.
Swordsman VR sits in a quiet state with modest residual revenue and a small, mixed-sentiment player base. The game's low engagement (median session under one hour, near-zero current players) and developer inactivity since late 2021 suggest the title is dormant rather than actively supported. For a VR-focused publisher or a studio seeking budget IP for bundling or catalog depth, the low acquisition friction may justify review, but the weak core loop feedback and lack of post-launch momentum indicate this is a watch-and-gather-intel play rather than a near-term acquisition. Most realistic play: watch.
- Risk: VR-only scope limits addressable market; no cross-platform or flatscreen option evident in data.
- Risk: Median playtime under one hour and consistent negative sentiment around AI depth and skill expression suggest weak core loop.
- Risk: Developer studio marked 'fading' status with no posts in 34 months; revival would require external team investment.
This case as Markdown · Estimates carry ±30-50% error per title.