Bad Guys at School
Forceight · 2020 · $4.99 · Action · deal grade B
Measured on 2026-10-02 13:06 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $269 to $403 per month
- Opportunity: $638 per month at x1.90 dormancy
- Estimated lifetime owners: 72.5k
- 87% positive across 2099 reviews · 12.5 reviews/month
Why it's flagged
- No developer announcement on record, ever
- Studio inactive: no public activity across 3 tracked titles
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 2 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-11; the live figures above take precedence over any numbers in it.
A 2020 action game where players cause mayhem at school, built on an arcade sensibility with strong community enthusiasm despite minimal post-launch support.
Bad Guys at School maintains solid residual revenue ($301/mo mid-range) from a modest installed base and unusually positive sentiment (86.6% positive across 2k+ reviews), suggesting genuine player attachment to its core loop. The studio appears inactive, creating an acquisition opening for a publisher seeking low-risk catalog depth or a developer interested in reviving a dormant title with modest overhead and proven audience goodwill. Risk is primarily technical debt and localization gaps; upside lies in a second content update or console port to a fanbase that has remained loyal without updates. Most realistic play: acquisition.
- Risk: Developer status is marked inactive; no build or developer communication timestamps are logged, suggesting potential codebase drift or toolchain compatibility issues.
- Risk: Player counts are minimal (2 concurrent, 20 peak in last 30 days), limiting multiplayer appeal despite some player mentions of co-op.
- Risk: English-only localization (100% gap) despite strong review presence in Russian, Brazilian, and German markets, indicating untapped regional revenue.
This case as Markdown · Estimates carry ±30-50% error per title.