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[Chilla's Art] The Convenience Store | 夜勤事件

Chilla's Art · 2020 · $2.99 · Action · deal grade D

Measured on 2026-09-26 02:10 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $343 to $515 per month
  • Opportunity: $429 per month at x1.00 dormancy
  • Estimated lifetime owners: 122.0k
  • 82% positive across 3320 reviews · 26.7 reviews/month

Why it's flagged

  • Developer active, last post 6 months ago
  • Studio active elsewhere (21 titles tracked), so this one may welcome a partner
  • Store page localized in only 3 language(s)
  • Last discounted 1 months ago, 8 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-14; the live figures above take precedence over any numbers in it.

A short J-horror experience set in a late-night convenience store, built on atmospheric dread and environmental storytelling rather than conventional jump-scares.

The Convenience Store sits in a quiet pocket of Steam's horror catalog with solid residual monthly income and an 82% positive rating, driven by a dedicated cult audience for Chilla's Art's minimalist aesthetic. The title shows patient, community-driven engagement (reviews steady at ~27/month) and cross-pollination with the studio's other works, making it an attractive catalog anchor for a horror-focused publisher seeking low-maintenance, high-sentiment indie IP. Acquisition would offer immediate residuals plus a proven developer relationship; revival (translation, console port, or bundled re-promotion) could unlock dormant interest in underserved regions. Most realistic play: acquisition.

  • Risk: Extremely short playtime (median 2.3 hours) and slim active player base (3 current, 16 peak-30d) mean ceiling for organic growth is low; residuals depend on steady, slow catalog sales rather than viral spikes.
  • Risk: No achievements, cards, cloud save or workshop; player feedback hints at UX friction (missing inventory system, unclear objectives, camera issues), suggesting technical debt that would need investment to modernize.
  • Risk: Localization gap is material: Russian (top unmet language) represents ~31% coverage gap, and 8% of keys traded in secondary markets suggest modest price-floor elasticity.

This case as Markdown · Estimates carry ±30-50% error per title.