TOMOMI
NUL2 STUDIO · 2022 · $7.99 · Action · deal grade D
Measured on 2026-09-23 19:36 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $213 to $319 per month
- Opportunity: $266 per month at x1.00 dormancy
- Estimated lifetime owners: 10.9k
- 97% positive across 280 reviews · 5.3 reviews/month
Why it's flagged
- Developer active, last post 8 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
Analyst notes (AI-assisted)
Note written 2026-09-21; the live figures above take precedence over any numbers in it.
A compact 2D action-metroidvania with fluid movement mechanics and Japanese-language strength, published by the developer itself.
TOMOMI sits in a quiet tier: modest residual revenue, extremely positive community sentiment (97% positive), and an interesting geographic footprint skewed heavily toward Japanese and Chinese players despite 46 months on market. The game's short median playtime and low concurrent peaks suggest it has found its niche audience and is unlikely to grow organically, but the high positive ratio and east-Asian review concentration hint at untapped potential in regional marketing or localization partnerships. Most relevant for revival campaigns or regional publishing plays; acquisition interest would be limited unless bundled with the developer's catalog. Most realistic play: revival.
- Risk: Median playtime under 7 hours and peak concurrency of 3 suggests a finished, mature audience with limited expansion runway through organic growth.
- Risk: No cloud save, achievements, or trading cards limits modern engagement mechanics that drive retention and discoverability.
- Risk: Developer posts infrequently (last activity ~7.8 months ago) and operates solo or very small; support capacity for a revival campaign may be constrained.
This case as Markdown · Estimates carry ±30-50% error per title.