ResidualPlaybeta Open the radar

Spirit Island

Handelabra Games Inc. · 2020 · $24.99 · Indie · deal grade B

Measured on 2026-10-05 06:14 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.1k to $3.1k per month
  • Opportunity: $3.4k per month at x1.30 dormancy
  • Estimated lifetime owners: 62.2k
  • 92% positive across 1702 reviews · 19.2 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 10 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-29; the live figures above take precedence over any numbers in it.

Spirit Island is a digital adaptation of the acclaimed asymmetric cooperative board game about indigenous spirits defending an island from colonization.

Spirit Island holds a devoted, engaged owner base (91%+ positive, median 27 hours playtime) and generates solid residuals on a modest current player count. The game is well-suited for board game enthusiasts who own the physical edition and want async or remote play, not for pure video game audiences. A potential buyer or publisher should assess whether localization (especially German, simplified Chinese) and UX refinement for async/remote multiplayer could expand the quiet player base without diluting the core experience. Most realistic play: watch.

  • Risk: The core game is licensed from Greater Than Games LLC (the original board game publisher and IP holder); Handelabra holds only the digital adaptation rights and can neither expand nor relicense the game without licensor approval.
  • Risk: Player feedback consistently flags remote multiplayer as substantially worse than in-person or solo play due to clunky UX and undo mechanics, limiting appeal for online-first engagement.
  • Risk: Current player base is small and highly niche (board game enthusiasts), with minimal mainstream visibility; elasticity suggests limited price-downward growth without content or feature expansion.

This case as Markdown · Estimates carry ±30-50% error per title.