ResidualPlaybeta Open the radar

Garbage

Homebased · 2021 · $14.99 · Indie · deal grade B

Measured on 2026-10-03 00:52 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $278 to $417 per month
  • Opportunity: $555 per month at x1.60 dormancy
  • Estimated lifetime owners: 40.2k
  • 66% positive across 1216 reviews · 3.7 reviews/month

Why it's flagged

  • Developer silent for 4.7 years
  • Studio inactive: no public activity across 1 tracked titles
  • Last discounted 0 months ago, 11 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-11; the live figures above take precedence over any numbers in it.

A dark-humor homeless survival simulator where you scavenge, train, and manage a crew of characters in a junkyard, mixing auto-combat with resource management and camp building.

Garbage occupies an unusual niche: mechanically sound survival-management with distinctive dark comedy appeal, demonstrated by a 66% positive ratio and players hitting 10-27 hour sessions. However, the studio has been inactive for nearly five years post-launch with zero developer communication, making it a pure catalog play rather than a live-service candidate. The title generates modest residuals and holds a small but engaged core audience; it's worth acquiring if your portfolio seeks quirky mid-tier indies with finished mechanics and a cult following, but revival would require either new creative direction or accepting it as dormant back-catalog revenue. Most realistic play: acquisition.

  • Risk: Developer studio is flagged as inactive; no contact or update pathway may exist, complicating post-acquisition support or patch deployment.
  • Risk: Niche dark-humor premise with limited mainstream appeal; current player base is minimal and price elasticity suggests heavy discount dependency for visibility.
  • Risk: No cloud save, achievements, or trading cards; lacks modern quality-of-life features that newer players expect, and engine/tools may be dated.

This case as Markdown · Estimates carry ±30-50% error per title.