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Escape Dungeon

Hide Games · 2020 · $12.99 · Indie · deal grade D

Measured on 2026-10-02 19:56 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $213 to $320 per month
  • Opportunity: $267 per month at x1.00 dormancy
  • Estimated lifetime owners: 32.7k
  • 80% positive across 856 reviews · 3.8 reviews/month

Why it's flagged

  • Developer active, last post 7 months ago
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 8 sales in the last 12 months
  • Proven demand elasticity: x1.8 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-21; the live figures above take precedence over any numbers in it.

A 2020 indie roguelite dungeon crawler with narrative elements and stylized visuals.

Escape Dungeon holds steady mid-three-figure monthly residuals despite minimal recent dev engagement and a player base that has contracted sharply from peak. The title draws consistent interest across Asian markets, particularly Korea and Simplified Chinese, suggesting latent demand beyond English-speaking regions. This is a watch candidate for revival publishers seeking proven IP with existing localization infrastructure and a durable, if modest, fanbase; acquisition would require confidence in post-launch support and regional marketing that the original team appears not to have pursued. Most realistic play: watch.

  • Risk: Developer silent for ~6 months; no patch activity, changelogs or community posts suggest low ongoing investment appetite.
  • Risk: Current player count is minimal (single-digit active), indicating the core audience has largely moved on despite positive sentiment.
  • Risk: No achievements, trading cards, cloud save or workshop support limits engagement hooks and discoverability relative to peers.

This case as Markdown · Estimates carry ±30-50% error per title.