Slipways
Beetlewing · 2021 · $16.99 · Strategy · deal grade B
Measured on 2026-09-23 13:05 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $614 to $921 per month
- Opportunity: $1.0k per month at x1.35 dormancy
- Estimated lifetime owners: 89.3k
- 93% positive across 2310 reviews · 7.2 reviews/month
Why it's flagged
- Developer silent for 24 months
- Studio quiet across its whole catalog
- Last discounted 3 months ago, 4 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-23; the live figures above take precedence over any numbers in it.
Slipways is a turn-based puzzle-management game about building trade networks across procedurally generated star systems.
Slipways has quietly accumulated $302k lifetime revenue on modest player counts, sustaining $1.02k/mo residual income with a 93% positive review rate and median playtime of 22 hours. The title appeals to a durable, high-engagement niche (66% still active) that values relaxing, mastery-friendly gameplay. The developer appears inactive post-launch, making this a licensing or acquisition candidate for publishers seeking calm-strategy catalog depth or indie studios looking to acquire and update a complete, low-risk IP. Most realistic play: acquisition.
- Risk: Peak player count of 22 in the last 30 days and only 13 concurrent now suggests the game may have exhausted its addressable audience; revival would require marketing lift or notable content expansion.
- Risk: Developer studio appears fading with no public updates in 23 months; ownership clarity and code/asset handoff terms are critical pre-acquisition items.
- Risk: No card system or mainstream platform presence (ITAD tracked but niche visibility) limits cross-promotion and seasonal event leverage.
This case as Markdown · Estimates carry ±30-50% error per title.