Methods: The Detective Competition
LockedOn Games · 2020 · $19.99 · Casual · deal grade B
Measured on 2026-09-23 17:36 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $680 to $1.0k per month
- Opportunity: $1.1k per month at x1.30 dormancy
- Estimated lifetime owners: 26.8k
- 91% positive across 762 reviews · 7.9 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Store page localized in only 2 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-04; the live figures above take precedence over any numbers in it.
A visual novel puzzle game where 100 detectives compete against 100 masterminds across serial mystery challenges.
Methods sits in a quiet pocket of the VN market with solid community sentiment (91% positive) and persistent residual revenue despite minimal promotional activity. The game's core concept, a tournament-style detective competition with distinct character writing, generates organic replay and word-of-mouth appeal, particularly in Chinese markets (599 Simplified Chinese reviews suggest regional traction). This is a realistic acquisition or publishing partnership target for a studio wanting a proven IP with engaged followers and room for sequel or spin-off development. Most realistic play: acquisition.
- Risk: Casual VN segment is crowded; growth requires active content roadmap or sequel to retain players beyond the median 11-hour completion window.
- Risk: No cloud save or workshop support; technical debt may exist if porting or live-service features are planned.
- Risk: Developer studio has only two titles in catalogue; institutional knowledge concentration risk if key creators depart post-acquisition.
This case as Markdown · Estimates carry ±30-50% error per title.