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Deathbound

Trialforge Studio · 2024 · $29.99 · Action · deal grade D

Measured on 2026-09-24 00:09 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $465 to $697 per month
  • Opportunity: $581 per month at x1.00 dormancy
  • Estimated lifetime owners: 8.7k
  • 75% positive across 329 reviews · 2.7 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago

Analyst notes (AI-assisted)

Note written 2026-09-13; the live figures above take precedence over any numbers in it.

A 2024 souls-like action game with a party-swap mechanic that lets players rotate between multiple character essences mid-combat.

Deathbound shows solid community sentiment (75% positive) and a genuinely differentiated core mechanic, but sits in a crowded genre with minimal marketing footprint and dormant developer engagement since launch. The title has cleared modest lifetime revenue and maintains steady low-volume residuals, making it a candidate for quiet acquisition by a publisher seeking catalog depth or a smaller studio exploring the souls-like space on a tight budget. Meaningful revival would require either substantial content updates or strategic licensing arrangements, neither of which appears imminent. Most realistic play: acquisition.

  • Risk: Souls-like saturation has intensified since launch; discoverability remains a core headwind even with strong design fundamentals.
  • Risk: Developer has posted once in the last 1.5 months and shipped no updates in 12 months, suggesting either post-launch closure or reallocation of resources.
  • Risk: Tiny concurrent player base (1 concurrent, 3 peak in last 30 days) signals the game has not achieved breakout traction despite critical goodwill.

This case as Markdown · Estimates carry ±30-50% error per title.