Deathbound
Trialforge Studio · 2024 · $29.99 · Action · deal grade D
Measured on 2026-09-24 00:09 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $465 to $697 per month
- Opportunity: $581 per month at x1.00 dormancy
- Estimated lifetime owners: 8.7k
- 75% positive across 329 reviews · 2.7 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
Analyst notes (AI-assisted)
Note written 2026-09-13; the live figures above take precedence over any numbers in it.
A 2024 souls-like action game with a party-swap mechanic that lets players rotate between multiple character essences mid-combat.
Deathbound shows solid community sentiment (75% positive) and a genuinely differentiated core mechanic, but sits in a crowded genre with minimal marketing footprint and dormant developer engagement since launch. The title has cleared modest lifetime revenue and maintains steady low-volume residuals, making it a candidate for quiet acquisition by a publisher seeking catalog depth or a smaller studio exploring the souls-like space on a tight budget. Meaningful revival would require either substantial content updates or strategic licensing arrangements, neither of which appears imminent. Most realistic play: acquisition.
- Risk: Souls-like saturation has intensified since launch; discoverability remains a core headwind even with strong design fundamentals.
- Risk: Developer has posted once in the last 1.5 months and shipped no updates in 12 months, suggesting either post-launch closure or reallocation of resources.
- Risk: Tiny concurrent player base (1 concurrent, 3 peak in last 30 days) signals the game has not achieved breakout traction despite critical goodwill.
This case as Markdown · Estimates carry ±30-50% error per title.