SHEEPO
Kyle Thompson · 2020 · $9.99 · Action · deal grade B
Measured on 2026-09-23 17:58 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $380 to $570 per month
- Opportunity: $902 per month at x1.90 dormancy
- Estimated lifetime owners: 22.1k
- 96% positive across 625 reviews · 8.8 reviews/month
Why it's flagged
- Developer silent for 6.1 years
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-06; the live figures above take precedence over any numbers in it.
A charming 2D platformer where a sheep transforms into different animals to solve puzzles and navigate levels, praised for fluid movement and art direction.
SHEEPO maintains steady, quiet residuals despite minimal promotion, driven by strong word-of-mouth from players who discover it through developer Kyle Thompson's growing portfolio (Islets, Crypt Custodian, Well Dweller). The 96% positive rating and high replay value suggest the core mechanic resonates with indie platformer enthusiasts, though the lack of recent development updates and modest current player base indicate opportunity for a revival push or catalog acquisition by a publisher seeking to bundle under a recognizable indie label. The game's low maintenance profile and durable appeal make it a solid fit for long-tail monetization strategies. Most realistic play: publishing.
- Risk: Ultra-niche platformer in a crowded genre; growth ceiling is likely defined by discoverability rather than demand.
- Risk: Solo developer with 72+ months since last public post; single-person operations carry key-person and continuity risk.
- Risk: No cloud save, trading cards, or workshop support; limited feature depth may cap appeal to players seeking engagement hooks.
This case as Markdown · Estimates carry ±30-50% error per title.