Ship Graveyard Simulator
Games Incubator · 2021 · $14.99 · Action · deal grade B
- Estimated net residual revenue: $1.6k to $2.4k per month
- Opportunity: $3.0k per month at x1.50 dormancy
- Estimated lifetime owners: 66.4k
- 64%% positive across 2282 reviews · 21.5 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Studio active elsewhere (16 titles tracked), so this one may welcome a partner
- Last build shipped 3.4 years ago
- Last discounted 0 months ago, 12 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales
Analyst notes (AI-assisted)
A ship-scrapping idle-action game where players demolish vessels, harvest materials, and upgrade equipment across increasingly varied locations.
Ship Graveyard Simulator is generating $2,009/mo residual revenue on a $14.99 asking price, with 64% positive sentiment and steady 21.5 reviews/mo engagement. The core loop is sound and players log 20-100+ hours, but UI bugs, progression bottlenecks, and repetition ceiling are suppressing both retention and word-of-mouth. A focused technical pass on the upgrade system, item stacking, and collision detection, paired with modest content expansion (new ship types, locations, demolition methods), could unlock meaningfully higher LTV without requiring engine overhaul or new IP licensing. Most realistic play: revival.
- Risk: UI upgrade system is currently broken (selections show wrong values), making some upgrades unobtainable and corrupting player progression logic.
- Risk: Core gameplay loop admits rapid repetition; players report hitting boredom ceiling within 20-50 hours despite continued play, limiting organic expansion of session length.
- Risk: Progress-wipe crashes are reported; data persistence may be fragile, particularly at save handoff or on specific hardware configurations.
This case as Markdown · Estimates carry ±30-50%% error per title.