The Shore
Ares Dragonis · 2021 · $11.99 · Action · deal grade D
Measured on 2026-10-02 13:20 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $422 to $633 per month
- Opportunity: $527 per month at x1.00 dormancy
- Estimated lifetime owners: 70.6k
- 73% positive across 2001 reviews · 7.1 reviews/month
Why it's flagged
- Developer active, last post 5 months ago
- Last discounted 0 months ago, 12 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-14; the live figures above take precedence over any numbers in it.
A Lovecraftian walking simulator with puzzle and survival-shooter segments that combines atmospheric exploration with cosmic horror visuals.
The Shore has carved a stable, if quiet, niche among cosmic-horror enthusiasts. With solid four-figure monthly residuals and a 72% positive score driven by strong environmental design, it holds appeal for publishers seeking backlist horror IP or for a developer revival focused on narrative polish and mechanical cohesion. The core risk is tonal whiplash: reviewers universally praise the first act's atmosphere but condemn the abrupt genre shifts that follow, suggesting the game's ceiling is capped by design decisions rather than execution gaps. Most realistic play: revival.
- Risk: Peak concurrent players hover at single digits; the game resonates with a narrow vertical (Lovecraft enthusiasts) rather than a broader horror audience.
- Risk: Structural mismatch between acts (atmospheric exploration > puzzle > combat shooter) is cited by detractors as the primary flaw; remedying this requires significant narrative and design revision, not incremental patching.
- Risk: Developer has posted only twice to the community in the past year, and no discount promotions have run in 12 months, suggesting minimal active stewardship.
This case as Markdown · Estimates carry ±30-50% error per title.