ResidualPlaybeta Open the radar

GearBlocks

SmashHammer Games · 2023 · $14.99 · Indie · deal grade B

Measured on 2026-09-26 12:03 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.1k to $1.6k per month
  • Opportunity: $1.8k per month at x1.30 dormancy
  • Estimated lifetime owners: 30.4k
  • 91% positive across 801 reviews · 14.7 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 4 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-02; the live figures above take precedence over any numbers in it.

GearBlocks is a physics-based engineering sandbox where players design and build mechanical contraptions from gears and blocks, then drive them.

GearBlocks sits in an underexposed niche: a focused, high-engagement engineering toy with strong retention (median 23 hours, 75% still playing) and a devoted core audience that compares it favorably to Scrap Mechanic. The title generates solid residual revenue despite zero promotional activity in 12 months and minimal localization reach (18% gap, Russian untapped). For a publisher or revival partner, the immediate play is localization and modest marketing to the existing audience; for a developer acquiring a catalog, this is a low-risk earner that rewards attention. Most realistic play: publishing.

  • Risk: Steep learning curve and niche appeal limit ceiling; reviews show newcomers bounce hard within first hour.
  • Risk: Early access status and zero developer communication in 4+ weeks suggest resource constraints or development pause; roadmap visibility crucial for player trust.
  • Risk: No multiplayer or competitive layer; single-player sandbox model vulnerable to content-creator fatigue once novelty videos saturate.

This case as Markdown · Estimates carry ±30-50% error per title.