The Stone of Madness
The Game Kitchen · 2025 · $29.99 · Adventure · deal grade D
Measured on 2026-09-24 01:22 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $779 to $1.2k per month
- Opportunity: $974 per month at x1.00 dormancy
- Estimated lifetime owners: 7.9k
- 80% positive across 281 reviews · 3.9 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 8 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A 1799 Spanish monastery stealth-puzzle adventure with hand-drawn art, dual campaigns, and high mechanical difficulty that punishes mistakes severely.
Stone of Madness has shipped 6,240 lifetime units at $29.99 with 79% positive sentiment and strong retention (100% still-playing), yet generates only $973/mo residual revenue and sees minimal dev communication (13.8 months since last post). The title sits in a viable niche: hardcore puzzle-stealth with distinctive visuals and international appeal (44 Spanish, 28 Simplified Chinese, 13 Korean reviews). However, zero discount promotions in 12 months, no recent build updates, and a persistent friction point (lack of manual saves) suggest either deliberate design philosophy or post-launch resource constraints. For a publisher or product team, this represents either a quiet earner deserving light marketing refresh, or a candidate for targeted QoL patches that could unlock a larger audience without abandoning the core vision. Most realistic play: publishing.
- Risk: Mid-game save-state corruption reported in player feedback; checkpoint-only design polarizes audience and may cap addressable market.
- Risk: Hardcore puzzle-stealth is a small, self-selected segment; 6/month peak 30-day players and zero promotional activity in 12 months suggest limited organic discovery momentum.
- Risk: 13.8 months since developer communication and 10.5 months since build update raise questions about ongoing support capacity and post-launch roadmap commitment.
This case as Markdown · Estimates carry ±30-50% error per title.