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VLADiK BRUTAL

BRUTAL SOFTWARE · 2024 · $11.99 · Action · deal grade A

Measured on 2026-10-02 05:42 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $4.5k to $6.8k per month
  • Opportunity: $7.6k per month at x1.35 dormancy
  • Estimated lifetime owners: 382.0k
  • 90% positive across 10490 reviews · 64.2 reviews/month

Why it's flagged

  • Developer silent for 22 months
  • Studio quiet across its whole catalog
  • Last discounted 3 months ago, 4 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A solo-developer early-2000s-style FPS blending Half-Life, STALKER, and Metro aesthetics with Russian cultural flavoring, released in 2024.

VLADiK BRUTAL punches above its weight: near-90% positive sentiment, solid four-figure monthly residuals, and strong word-of-mouth despite minimal marketing and a dormant developer. The title has already recouped its production budget several times over and continues to draw quiet but steady engagement from players hungry for throwback hardcore shooters. It's a rare indie success that doesn't require rescue, making it valuable either as a proven catalog asset for a publisher seeking low-risk revenue or as a case study in one-person triple-A-adjacent execution. Most realistic play: acquisition.

  • Risk: Solo developer with no recent updates (last post ~21 months ago) and fading studio status; bug fixes, compatibility patches, and platform expansion risk stalling without fresh ownership involvement.
  • Risk: Niche nostalgic hardcore-FPS audience is finite; saturation in retro-shooter space (Dusk, Project Warlock, etc.) limits expansion ceiling and audience growth.
  • Risk: Russian developer background and Cyrillic easter eggs may limit marketing reach and localization ROI in Western markets.

This case as Markdown · Estimates carry ±30-50% error per title.