Viticulture Essential Edition
DIGIDICED · 2020 · $14.99 · Casual · deal grade B
Measured on 2026-09-23 19:50 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $188 to $282 per month
- Opportunity: $493 per month at x2.10 dormancy
- Estimated lifetime owners: 9.4k
- 69% positive across 241 reviews · 2.9 reviews/month
Why it's flagged
- Developer silent for 2.7 years
- Studio quiet across its whole catalog
- No Steam discount in 4.0 years (deepest tracked: -0%)
Analyst notes (AI-assisted)
Note written 2026-09-17; the live figures above take precedence over any numbers in it.
Digital adaptation of Vital Lacerda's acclaimed Viticulture board game, a casual economic sim about building and managing vineyards.
Viticulture holds a modest but stable monthly residual stream and sits on licensed board-game IP with a devoted tabletop audience. The 69% positive score and 14-hour median playtime suggest solid design execution, but zero discounts in 48 months and a single active player indicate the title has plateaued at a small, satisfied niche. It's not a revival candidate; rather, a quiet earner that could interest a publisher seeking low-maintenance catalog depth or a board-game IP holder exploring digital revenue without active development commitments. Most realistic play: publishing.
- Risk: Game is licensed from Stonemaier Games (Viticulture board game IP); any acquisition or publishing deal requires rights clearance.
- Risk: Peak concurrent players in last 30 days is single digits; audience is fixed and not expanding.
- Risk: Player feedback highlights slow, clunky UX compared to rival board-game digital adaptations (e.g., Scythe), suggesting technical debt may limit growth.
This case as Markdown · Estimates carry ±30-50% error per title.