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SILT

Spiral Circus Games · 2022 · $14.99 · Adventure · deal grade B

Measured on 2026-09-23 17:05 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.1k to $1.6k per month
  • Opportunity: $1.9k per month at x1.35 dormancy
  • Estimated lifetime owners: 31.8k
  • 79% positive across 998 reviews · 14.8 reviews/month

Why it's flagged

  • Developer silent for 16 months
  • Studio quiet across its whole catalog

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

SILT is a monochrome underwater puzzle-adventure with striking visual design and deliberate narrative ambiguity.

SILT maintains solid low four-figure monthly residuals two years post-launch, driven almost entirely by its distinctive art direction. The core tension is brutal: players love the visuals and atmosphere but broadly feel shortchanged by the 3-4 hour runtime at $14.99 and minimal story coherence. A revival play targeting console ports or a narrative-heavy sequel could unlock dormant goodwill; acquisition is less compelling given the single-title studio and modest lifetime take. Most realistic play: revival.

  • Risk: Pricing-to-playtime ratio remains a barrier: players consistently cite $14.99 for ~3.6 hours as poor value, and aggressive discounting (85% max, 8 promotions in 12 months) has likely conditioned demand toward sales rather than full price.
  • Risk: Reports of enemy clipping and animation bugs suggest the title was shipped with unresolved stability issues that may require revisits to retain player trust.
  • Risk: Developer studio (Fireshine Games) is flagged as fading with only one title; long radio silence (14+ months since last dev post) raises execution risk for any post-launch commitment.

This case as Markdown · Estimates carry ±30-50% error per title.