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UNREAL LIFE

hako life · 2020 · $19.99 · Adventure · deal grade B

Measured on 2026-09-23 13:29 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.8k to $2.6k per month
  • Opportunity: $3.5k per month at x1.60 dormancy
  • Estimated lifetime owners: 74.6k
  • 95% positive across 1995 reviews · 20.6 reviews/month

Why it's flagged

  • Developer silent for 2.2 years
  • Studio quiet across its whole catalog

Analyst notes (AI-assisted)

Note written 2026-08-22; the live figures above take precedence over any numbers in it.

A story-driven pixel-art adventure about anxiety, friendship and existential dread, with puzzle-solving and a soundtrack acclaimed by its small but devoted playerbase.

UNREAL LIFE has generated $238k lifetime on 55k units with a 95.5% positive rate and a median playtime of 7.6 hours, suggesting strong narrative and aesthetic reception among those who find it. The studio is fading and the title is dormant (last dev post 25 months ago, one player currently active), but the residual monthly revenue ($2.2k/mo mid-case) and consistent review flow (20 reviews/mo) indicate the game still moves copies at full price with minimal marketing spend. This is a clean acquisition target for a publisher seeking quiet earners with revival potential, or a licensing opportunity if the original soundtrack or narrative themes have expanded-media upside. Most realistic play: acquisition.

  • Risk: Built in Unreal Engine with no post-launch support signals; engine or platform deprecation could affect long-term playability and storefront visibility.
  • Risk: Niche psychological indie segment; audience is devoted but small, and low concurrent players (1 now, 6 peak in 30d) suggests limited viral or streamer appeal for revival campaigns.
  • Risk: Developer studio status marked fading with no posts in 25 months; acquiring studio assets, post-launch support capacity or IP stewardship clarity may be difficult.

This case as Markdown · Estimates carry ±30-50% error per title.