ResidualPlaybeta Open the radar

TAISHO x ALICE episode 2

Primula · 2020 · $16.99 · Adventure · deal grade B

Measured on 2026-10-02 21:20 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $277 to $415 per month
  • Opportunity: $657 per month at x1.90 dormancy
  • Estimated lifetime owners: 26.9k
  • 87% positive across 710 reviews · 3.8 reviews/month

Why it's flagged

  • Developer silent for 3.7 years
  • Studio inactive: no public activity across 6 tracked titles
  • Store page localized in only 2 language(s)
  • Last discounted 0 months ago, 5 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-09; the live figures above take precedence over any numbers in it.

TAISHO x ALICE episode 2 is a Japanese visual novel and otome game set in a dark alternate Taisho-era setting, continuing a narrative-driven story with branching routes.

This title shows quiet but resilient community engagement: 86% positive Steam reviews, consistent monthly residuals in the low-to-mid three figures, and a notably engaged fanbase that skews heavily toward Chinese-language players. The developer's dormancy (43 months since last update) and zero promotional activity in 12 months create an opening for a publisher willing to steward an existing IP with established reach into underserved Asian markets, particularly Simplified Chinese. This is not a high-volume play, but low-maintenance catalog content with demonstrable staying power. Most realistic play: publishing.

  • Risk: Developer studio appears inactive (no posts in 43 months); ownership clarity and rights availability for continued support or localization expansion are critical unknowns.
  • Risk: Franchise identity depends on narrative continuity; episode structure may fragment potential audience if earlier or later chapters remain unavailable or unsupported.
  • Risk: No cloud save, workshop, or trading cards limit engagement vectors available on modern Steam; low barrier to update but medium friction for organic discovery.

This case as Markdown · Estimates carry ±30-50% error per title.