Choice of Life: Middle Ages
Blazing Planet Studio · 2020 · $4.99 · Adventure · deal grade D
Measured on 2026-10-02 13:20 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $366 to $549 per month
- Opportunity: $458 per month at x1.00 dormancy
- Estimated lifetime owners: 70.0k
- 89% positive across 1845 reviews · 17.1 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 9 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-15; the live figures above take precedence over any numbers in it.
A text-based medieval life-simulation where player choices shape your character's career, relationships and legacy across multiple playthroughs.
Choice of Life: Middle Ages has generated solid residual revenue on a thin marketing footprint, sustained by a devoted Russian-language audience that drives two-thirds of all reviews. The game's 89% positive score and 38% still-playing rate suggest genuine replay value in a niche genre that rarely gets publisher attention. For a small publishing house, revival marketing in underserved Eastern European markets could unlock untapped growth; for a catalog buyer, it's stable quiet revenue with minimal operational overhead. Most realistic play: publishing.
- Risk: Single-digit concurrent players and zero discount activity in 12 months signals the game has found its natural ceiling without fresh promotion or content.
- Risk: 28-month build age and inactive discount calendar suggest the studio may lack bandwidth for rapid iteration if player feedback requires engine or interface work.
- Risk: Median playtime of 2.3 hours is short; retention beyond first session depends entirely on replayability and choice-branching depth, which are hard to assess from reviews alone.
This case as Markdown · Estimates carry ±30-50% error per title.