ResidualPlaybeta Open the radar

Entertainment Simulator

Grizzbera Studio · 2026 · $18.99 · Indie · deal grade B

Measured on 2026-10-01 15:54 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $528 to $792 per month
  • Opportunity: $1.2k per month at x1.80 dormancy
  • Estimated lifetime owners: 7.2k
  • 74% positive across 217 reviews · 4.1 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)
  • No Steam discount in 4.0 years (deepest tracked: -0%)

Analyst notes (AI-assisted)

Note written 2026-08-23; the live figures above take precedence over any numbers in it.

Entertainment Simulator is an indie business-management game where players build and run media entertainment companies.

This title shows modest but genuine retention (73% positive, 53.6 median hours) and steady review velocity (6.7/mo) despite zero promotional activity in 48 months and minimal visibility. Current residual revenue of $1,061/mo on a $36k lifetime total suggests a quiet, undermonetized catalog entry. The single English review explicitly requests multiplayer and co-op features, a signal that the game has found its core but is constrained by scope. This is a candidate for a lightweight publishing refresh (regional marketing, modest content patch) rather than acquisition, unless IP ownership or deeper studio ties are strategic. Most realistic play: publishing.

  • Risk: Entertainment/management sim is a saturated indie category; differentiation is unclear from review signals alone.
  • Risk: No multiplayer architecture evident; adding co-op/PvP requested by players would require substantial rework.
  • Risk: Developer is a single-title studio; capacity to support post-launch content or live-ops is unknown.

This case as Markdown · Estimates carry ±30-50% error per title.