ResidualPlaybeta

Deliver Us Mars

KeokeN Interactive · 2023 · $29.99 · Action · deal grade A

  • Estimated net residual revenue: $2.9k to $4.4k per month
  • Opportunity: $7.0k per month at x1.90 dormancy
  • Estimated lifetime owners: 72.3k
  • 75%% positive across 3010 reviews · 19.7 reviews/month

Why it's flagged

  • Developer silent for 2.1 years
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last build shipped 19 months ago

Analyst notes (AI-assisted)

A story-driven sci-fi exploration game set on Mars, sequel to Deliver Us the Moon, blending climbing puzzles with narrative-focused gameplay.

Deliver Us Mars has generated $541k lifetime revenue on 72k units at a $30 price point, with steady monthly residuals of $3.7k/mo and a 75% positive review rate, but is experiencing minimal sales velocity (zero units in trailing 12 months) and player complaints center on tedious climbing mechanics and tonal inconsistency versus the original. The game is a clear fit for publishing support (marketing refresh, seasonal events, potential price adjustment) or a revival campaign targeting lapsed Deliver Us the Moon fans; acquisition value is modest but defensible if Frontier Foundry is willing to divest. Most realistic play: publishing.

  • Risk: Zero sales in past 12 months despite a full-price posture ($29.99, no discounts) suggests the title has saturated its addressable audience; elasticity of -1 indicates price cuts may not recover volume.
  • Risk: Player reports of frequent crashes and character model/animation glitches (floating hair, odd proportions) hint at underlying stability and polish issues that may deter new buyers even if gameplay is improved.
  • Risk: Divided player sentiment on tone and difficulty (seen as too kid-friendly by some, tedious by others) suggests the sequel lost core fans without fully capturing a broader market.

This case as Markdown · Estimates carry ±30-50%% error per title.