ResidualPlaybeta Open the radar

IMMORTALITY

Sam Barlow · 2022 · $19.99 · Adventure · deal grade B

Measured on 2026-09-26 04:58 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.4k to $2.0k per month
  • Opportunity: $2.7k per month at x1.60 dormancy
  • Estimated lifetime owners: 70.9k
  • 84% positive across 2004 reviews · 13.7 reviews/month

Why it's flagged

  • Developer silent for 2.7 years
  • Studio quiet across its whole catalog
  • Last discounted 1 months ago, 8 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A full-motion video mystery game where players reconstruct a hidden narrative by clicking objects in film clips to unlock new scenes.

Immortality sits in a rare pocket: strong critical sentiment (83.6% positive) and loyal core engagement, but consistently underperforms discovery metrics despite director Sam Barlow's pedigree. The game's intentional obscurity and experimental interaction model create a ceiling on mainstream adoption, yet its residual draw remains solid and the aging player base suggests a stable quiet audience. For a publisher or studio with FMV/narrative focus, this is a catalog filler with proven longevity and no operational cost; for acquisition, the IP and developer relationship are the real value. Most realistic play: publishing.

  • Risk: The FMV genre remains a niche; player churn is steep even among enthusiasts, and the game's mechanics (random object clicking) actively frustrate completionists who are often the most vocal advocates.
  • Risk: Aging codebase (39 months old) with no workshop or mod support limits organic revival; revival campaigns would require active dev engagement rather than passive monetization.
  • Risk: Peak concurrent player count is single-digit (3 now, 17 peak in last 30 days), indicating difficulty attracting new cohorts even through sale promotions (8 campaigns in 12 months).

This case as Markdown · Estimates carry ±30-50% error per title.