Sakuna: Of Rice and Ruin
Edelweiss · 2020 · $29.99 · Action · deal grade B
Measured on 2026-09-24 10:49 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.4k to $2.0k per month
- Opportunity: $2.7k per month at x1.60 dormancy
- Estimated lifetime owners: 200.0k
- 92% positive across 5738 reviews · 10.5 reviews/month
Why it's flagged
- Developer silent for 4.7 years
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
Analyst notes (AI-assisted)
Note written 2026-08-22; the live figures above take precedence over any numbers in it.
A 2D action-platformer with integrated rice-farming simulation that blends combat with agrarian management mechanics.
Sakuna generates steady residual revenue of $2.3k/mo on a modest $30 price point, driven by 92% positive sentiment and 39-hour median playtime that reflects genuine engagement depth. The hybrid genre (beat-em-up plus farming) remains underexplored in indie catalogs, and the game's active community (14 reviews/mo, 31% still-playing rate) suggests room for dormant IP revival through DLC, localization expansion, or console porting. Likely acquirer: a publisher seeking catalog depth in niche-hybrid action or a studio hunting IP with proven cross-appeal. Most realistic play: publishing.
- Risk: Hybrid genre appeal is deliberately narrow; marketing misstep could position it as "too slow for action fans, too grindy for cozy-game players."
- Risk: Four years since launch with developer silent 54 months; engine refresh or porting to new platforms may require non-trivial investment.
- Risk: Only 6 discount promotions in 12 months suggests pricing power but also limited conversion experiments; elasticity of 1.11 indicates modest price sensitivity.
This case as Markdown · Estimates carry ±30-50% error per title.