In Silence
Ravenhood Games · 2021 · $9.99 · Action · deal grade B
- Estimated net residual revenue: $963 to $1.4k per month
- Opportunity: $2.5k per month at x2.10 dormancy
- Estimated lifetime owners: 302.4k
- 74%% positive across 11955 reviews · 19.3 reviews/month
Why it's flagged
- Developer silent for 4.9 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 4.9 years ago
- Last discounted 1 months ago, 9 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
A 2021 asymmetrical multiplayer horror title where one player hunts others in a silent, dark environment.
In Silence generated $753k lifetime on 302k units with a 74% positive rating, but has drifted into dormancy: no developer posts in 58+ months, zero sales velocity in the past year, and mounting technical debt (loading crashes, collision bugs). The $1.2k/mo residual stream and 19 reviews/month suggest a small but stubborn audience. Acquisition makes little sense given studio status, but a revival partner with multiplayer expertise could address core stability issues and capitalize on the underlying asymmetrical-horror niche, which has aged better than this title has. Most realistic play: revival.
- Risk: Active player reports of loading-screen hangs and collision/hitbox failures indicate code rot; modern engine maintenance and backend stability would be table-stakes for relaunching.
- Risk: Asymmetrical matchmaking and player retention are notoriously difficult; without a concurrent-player floor, queue times will kill signups.
- Risk: Release was 2021; the asymmetrical-horror wave (Dead by Daylight, Propnight, Project Winter) has matured and fragmented, raising the bar for re-entry.
This case as Markdown · Estimates carry ±30-50%% error per title.