In Silence
Ravenhood Games · 2021 · $9.99 · Action · deal grade B
Measured on 2026-09-25 23:15 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $551 to $827 per month
- Opportunity: $1.1k per month at x1.60 dormancy
- Estimated lifetime owners: 378.0k
- 74% positive across 11959 reviews · 11.1 reviews/month
Why it's flagged
- Developer silent for 5.0 years
- Studio inactive: no public activity across 1 tracked titles
- Last discounted 1 months ago, 9 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
In Silence is a first-person asymmetrical multiplayer horror title where one player hunts blind-folded while others try to escape, released in 2021 by Ravenhood Games.
In Silence generated solid lifetime revenue on a modest player base and maintains low but measurable residuals, driven by a concept with enduring appeal in the asymmetrical multiplayer horror space. However, the game exhibits critical stability issues (collision bugs, loading failures), zero recent developer support, and a dormant studio, making it a candidate for acquisition only if a buyer can commit to a technical overhaul and community re-engagement. The 74% positive rating and prior Markiplier visibility suggest latent awareness that a revival campaign could reactivate, but the 42.5% recent sentiment and player complaints about bugginess are material friction points. Most realistic play: revival.
- Risk: Multiple reports of collision detection failures (monster running through players) and loading-screen hangs indicate unfixed core bugs that undermine gameplay and likely drove recent sentiment decline.
- Risk: Current player count is single-digit; matchmaking and queue health are unknown but presumed weak, creating a cold-start problem for any revival attempt.
- Risk: Developer has posted zero updates in 58 months and studio shows no current activity; IP and codebase ownership clarity will be essential before acquisition.
This case as Markdown · Estimates carry ±30-50% error per title.