ResidualPlaybeta

Teamfight Manager

Team Samoyed · 2021 · $9.99 · Indie · deal grade B

  • Estimated net residual revenue: $1.2k to $1.8k per month
  • Opportunity: $2.4k per month at x1.65 dormancy
  • Estimated lifetime owners: 180.9k
  • 87%% positive across 5885 reviews · 23.7 reviews/month

Why it's flagged

  • Developer silent for 19 months
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last build shipped 25 months ago
  • Last discounted 1 months ago, 3 sales in the last 12 months

Analyst notes (AI-assisted)

Indie esports management sim where you run a League of Legends team through seasons of drafting, coaching, and competitive play.

Teamfight Manager has generated $450k lifetime on modest $9.99 pricing with 87% positive sentiment and stable monthly revenue of $1.5k, despite developer radio silence for 19 months. The game occupies a narrow but durable niche (esports management) with minimal competition; recent negative review noise appears tactical rather than structural. For a publisher or platform seeking catalog depth in simulation/management, this is a low-risk hold that needs only light community tending and seasonal content to arrest the fading studio signal. Most realistic play: publishing.

  • Risk: Game requires active license from Riot Games for League of Legends IP, characters, and competitive lore; rights termination or renegotiation could force delisting or reskin.
  • Risk: Developer (Team Samoyed) is single-title studio with no public updates in 19 months, raising questions about post-acquisition support capacity and franchise roadmap.
  • Risk: Esports management is narrow genre with seasonal/cyclical engagement; player base may thin if competitive scene shifts or League of Legends popularity declines.

This case as Markdown · Estimates carry ±30-50%% error per title.