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Teamfight Manager

Team Samoyed · 2021 · $9.99 · Indie · deal grade B

Measured on 2026-10-02 11:36 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $479 to $718 per month
  • Opportunity: $808 per month at x1.35 dormancy
  • Estimated lifetime owners: 227.0k
  • 87% positive across 5894 reviews · 9.6 reviews/month

Why it's flagged

  • Developer silent for 20 months
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 4 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A League of Legends-adjacent esports management sim where you build and pilot teams through competitive seasons.

Teamfight Manager occupies a niche sweet spot: licensed IP with steady, low-maintenance residuals (mid-range four-figure monthly) and a small but engaged core audience (86% positive, 39-hour median play). The title is quiet rather than dormant, generating modest review flow and holding 12.5% of its lifetime install base active. Best angle is publishing partnership to refresh seasonal content and marketing, not acquisition; Team Samoyed remains operationally active but posts infrequently (no community updates in 19 months), leaving room for a partner to unlock untapped marketing and live-ops potential. Most realistic play: publishing.

  • Risk: Game requires Riot Games license; any partnership or revival campaign needs explicit approval and may carry renewal or royalty friction.
  • Risk: Esports-management genre is saturated; playerbase is tiny (peak 30d: 34 concurrent) and unlikely to expand without genre-level interest shift.
  • Risk: Developer engagement is minimal (18+ months since last post), raising questions about sustainability of live balance or seasonal content refresh.

This case as Markdown · Estimates carry ±30-50% error per title.