ResidualPlaybeta Open the radar

The Legend of Tianding

Creative Games Computer Graphics Corporation · 2021 · $19.99 · Action · deal grade C

Measured on 2026-10-05 11:18 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $964 to $1.4k per month
  • Opportunity: $1.2k per month at x1.00 dormancy
  • Estimated lifetime owners: 131.0k
  • 94% positive across 4409 reviews · 9.7 reviews/month

Why it's flagged

  • Developer active, last post 11 months ago
  • Last discounted 0 months ago, 12 sales in the last 12 months
  • Proven demand elasticity: x1.3 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

The Legend of Tianding is a 2D action-adventure inspired by Taiwanese folk mythology and crime noir, released in 2021 by Neon Doctrine.

This overlooked indie title carries strong critical sentiment (93% positive across 4,300+ reviews) and healthy lifetime performance, yet has entered a quiet phase with minimal discounting activity and sparse developer communication. The combination of a mid-sized owner base, solid residual monthly revenue, and cultural specificity (Taiwanese IP rooted in local legend, not licensed third-party franchise) makes it an attractive acquisition candidate for publishers seeking catalog depth or developers interested in a proven 2D action template with international appeal. Most realistic play: acquisition.

  • Risk: Review sample includes balance complaints (boss difficulty spikes, damage scaling) that suggest the game may have plateaued without post-launch balance iteration; future engagement could be capped unless mechanics are revisited.
  • Risk: Nine years post-launch on a 2D engine with no recent developer posts (nearly 10 months silent) raises questions about codebase maintainability and platform compatibility long-term.
  • Risk: Zero discounts in the past 12 months and no key-reseller tracking suggest pricing strategy may be limiting new player acquisition and leaving money on the table.

This case as Markdown · Estimates carry ±30-50% error per title.