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The World of Kungfu: Dragon and Eagle

ChillyRoom · 2024 · $17.99 · Indie · deal grade C

Measured on 2026-10-05 04:57 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $996 to $1.5k per month
  • Opportunity: $1.2k per month at x1.00 dormancy
  • Estimated lifetime owners: 184.0k
  • 67% positive across 4853 reviews · 9.5 reviews/month

Why it's flagged

  • Developer active, last post 5 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 4 language(s)
  • Last discounted 0 months ago, 6 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-01; the live figures above take precedence over any numbers in it.

A pixel-art wuxia RPG with turn-based combat and deep martial-arts progression, drawing inspiration from classic console RPGs but set in a Chinese martial-arts universe.

The World of Kungfu occupies a quiet but stable niche: it has shipped solid lifetime units with a respectable net margin, maintains steady residuals in the four-figure monthly range, and holds a devoted core audience despite minimal marketing spend. The game is almost entirely unknown in Western markets (only English reviews comprise ~3% of the review base), suggesting genuine upside if localization and targeted publishing could expand beyond its core Chinese audience. This is an acquisition candidate for a publisher seeking catalog depth or a platform looking to stress-test regional expansion strategies, though the franchise carries no established IP moat. Most realistic play: publishing.

  • Risk: English-language audience remains negligibly small despite positive sentiment in the sample; Western indie RPG market is crowded and requires sustained marketing to break through.
  • Risk: No discount activity in 12 months and no prior deep sale history suggest either strong pricing power or difficulty activating price-elastic demand; elasticity of -1 indicates potential revenue loss from further promotional pressure.
  • Risk: Community feedback hints at late-game balance issues ('数值崩坏' - stat degradation); reviving momentum likely requires content patch or balance pass before heavy promotion.

This case as Markdown · Estimates carry ±30-50% error per title.