ResidualPlaybeta Open the radar

Spacelines from the Far Out

Coffeenauts · 2022 · $14.99 · Action · deal grade C

Measured on 2026-10-04 16:01 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $123 to $185 per month
  • Opportunity: $246 per month at x1.60 dormancy
  • Estimated lifetime owners: 18.3k
  • 77% positive across 556 reviews · 1.6 reviews/month

Why it's flagged

  • Developer silent for 3.5 years
  • Studio inactive: no public activity across 1 tracked titles
  • Last discounted 0 months ago, 6 sales in the last 12 months
  • Proven demand elasticity: x2.0 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-10; the live figures above take precedence over any numbers in it.

A co-op space-themed action game about managing a quirky airline crew across procedural routes, structurally similar to Overcooked.

Spacelines has carved out a modest but stable revenue stream since launch: solid mid-range monthly residuals with a 77% positive review ratio and a devoted (if small) co-op audience. The core loop is proven and the game runs clean on Steam infrastructure, but developer silence for 41+ months, zero promotions in the past year, and player feedback about thin content depth suggest this title is ripe for either a light revival campaign (expanded crew roles, route variety) or catalog acquisition by a publisher seeking low-maintenance, high-margin co-op backlog. Community appetite for expanded progression and crew scaling hints at straightforward expansion vectors. Most realistic play: publishing.

  • Risk: Studio shows no public activity for 41+ months; codebase maintenance and platform compliance risk if left unattended through Steam client updates.
  • Risk: Player base is small and review volume is declining; co-op market is saturated and this title lacks the visual polish or IP recognition of peers like Overcooked 2.
  • Risk: Content depth ceiling is evident in reviews: roguelike lacks hazard/upgrade variety and campaign is under 10 hours; expansion requires design work, not just maintenance.

This case as Markdown · Estimates carry ±30-50% error per title.