ResidualPlaybeta Open the radar

No More Heroes 2: Desperate Struggle

GRASSHOPPER MANUFACTURE INC. · 2021 · $19.99 · Action · deal grade C

Measured on 2026-10-02 16:00 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.2k to $3.3k per month
  • Opportunity: $2.8k per month at x1.00 dormancy
  • Estimated lifetime owners: 45.8k
  • 74% positive across 1242 reviews · 22.1 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Studio active elsewhere (9 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 8 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-22; the live figures above take precedence over any numbers in it.

No More Heroes 2: Desperate Struggle is a stylish action game from Grasshopper Manufacture featuring fast-paced combat, irreverent humor, and an assassin's climb through a ranked boss gauntlet.

NMH2 earns $2.9k/mo in residual revenue with 74% positive sentiment and steady 23 reviews/month despite zero promotional activity in 12 months and only 4 concurrent players. The port quality issues and comparison friction with NMH1 mask solid mechanical bones; a technical refresh or console port could unlock dormant franchise interest, especially as No More Heroes 3 sentiment data suggests appetite for legacy content. Best fit: revival/technical remaster angle for an established action publisher or Grasshopper partner willing to address stability and controls. Most realistic play: revival.

  • Risk: Multiple reviews cite PC port crashes, controller detection failures, and save-loss incidents that compound negative first impressions despite positive core gameplay sentiment.
  • Risk: Positioned as the weakest entry in the trilogy (per player consensus); buyer must justify investment against NMH3 or franchise continuation rather than cannibalizing it.
  • Risk: No developer engagement for 16 months and zero discounting suggests low priority at current publisher; acquisition or revival requires clarity on XSEED's willingness to license or transfer rights.

This case as Markdown · Estimates carry ±30-50% error per title.