ResidualPlaybeta

Age of Darkness: Final Stand

PlaySide · 2025 · $27.99 · Strategy · deal grade A

  • Estimated net residual revenue: $9.5k to $14.3k per month
  • Opportunity: $16.1k per month at x1.35 dormancy
  • Estimated lifetime owners: 302.4k
  • 74%% positive across 10612 reviews · 50.8 reviews/month

Why it's flagged

  • Developer silent for 14 months
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last build shipped 14 months ago

Analyst notes (AI-assisted)

A roguelike base-defense RTS with procedural maps where you manage resources, build fortifications and fend off escalating dark invasions, similar to They Are Billions.

Age of Darkness has earned $2.84M lifetime on 302k units and maintains $11.9k/mo residual revenue despite zero developer support for 14 months. The core loop is sound (74% positive, 261-288h player testimonials), but multiplayer desyncs, unit pathing bugs, balance issues and abandoned dialogue/campaign polish have stalled growth at mainstream adoption. A publishing partner or new studio could capture immediate value through focused technical fixes and seasonal content without major creative overhaul; the game sits squarely in the underserved co-op RTS niche. Most realistic play: publishing.

  • Risk: Multiplayer plagued by desyncs and crashes; unit pathing and building rotation UI constraints frustrate core gameplay loops.
  • Risk: They Are Billions owns the genre narrative; Age of Darkness is perceived as capable but less polished, limiting viral potential despite solid mechanics.
  • Risk: PlaySide is fading (single title studio) with no dev posts in 14 months; IP ownership and code access clarity required before acquisition.

This case as Markdown · Estimates carry ±30-50%% error per title.