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The Tarnishing of Juxtia

Actual Nerds · 2022 · $24.99 · Action · deal grade B

Measured on 2026-09-26 13:33 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $625 to $938 per month
  • Opportunity: $1.2k per month at x1.60 dormancy
  • Estimated lifetime owners: 23.9k
  • 68% positive across 714 reviews · 5.0 reviews/month

Why it's flagged

  • Developer silent for 2.9 years
  • Studio quiet across its whole catalog
  • Last discounted 3 months ago, 6 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A challenging 2D soulslike with hand-drawn pixel art that launched in 2022 to modest commercial attention and remains quiet on Steam.

The Tarnishing of Juxtia sits in the long tail of the soulslike genre: niche, mechanically demanding, and held back by control and polish issues that players cite repeatedly. It generates solid four-figure monthly residuals with a stable if tiny audience, making it an interesting case for a revival or publishing refresh. For a studio with soulslike expertise or appetite for technical debt, the art direction and core loop justify a closer look; for most others, the risk of control rework outweighs the upside. Most realistic play: revival.

  • Risk: Input delay and pause-state bugs are documented in recent reviews and would require engine or control layer rework before any repositioning campaign.
  • Risk: 2D soulslike market is saturated; this title offers no unique hook beyond art style, making differentiation on revival difficult.
  • Risk: Developer (Actual Nerds) shows fading studio status with no public posts in 33 months, raising questions about ongoing support and IP transfer friction.

This case as Markdown · Estimates carry ±30-50% error per title.