FALL IN LABYRINTH
JUKKAKU GAMES · 2021 · $19.99 · Adventure · deal grade B
Measured on 2026-10-02 16:07 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $484 to $727 per month
- Opportunity: $787 per month at x1.30 dormancy
- Estimated lifetime owners: 43.0k
- 95% positive across 1105 reviews · 4.9 reviews/month
Why it's flagged
- Developer active, last post 7 months ago
- Store page localized in only 2 language(s)
- Last discounted 0 months ago, 8 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-07; the live figures above take precedence over any numbers in it.
A 2021 dungeon-crawling RPG with character customization and steady progression mechanics, built in RPG Maker and anchored by a devoted Chinese player base.
Fall in Labyrinth sits in a quiet pocket of the catalog, generating solid four-figure monthly residuals from a mid-sized owner base that skews heavily toward Chinese Steam users. The 95%+ positive rating and 17.5-hour median playtime signal strong design fundamentals and replay value, yet the title remains dormant in Western markets and has seen no discount campaigns or developer outreach in over six months. For a publisher seeking catalog depth in niche JRPGs or a revival partner ready to localize and re-market in underserved regions, the combination of proven engagement and untapped opportunity offers reasonable upside with moderate execution risk. Most realistic play: publishing.
- Risk: Extremely concentrated player base in Chinese market (>82% of reviews); Western audience adoption stalled since launch.
- Risk: RPG Maker engine limits technical credibility with certain segments and poses modernization friction if revival requires engine upgrade.
- Risk: Solo-title studio with six months of developer silence; unclear whether creator is actively maintaining or available for partnership.
This case as Markdown · Estimates carry ±30-50% error per title.