ResidualPlaybeta

Ghostbusters: The Video Game Remastered

Saber Interactive · 2020 · $24.99 · Action · deal grade A

  • Estimated net residual revenue: $3.2k to $4.8k per month
  • Opportunity: $8.4k per month at x2.10 dormancy
  • Estimated lifetime owners: 60.8k
  • 91%% positive across 2558 reviews · 29.7 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Studio active elsewhere (11 titles tracked), so this one may welcome a partner
  • Last build shipped 5.9 years ago

Analyst notes (AI-assisted)

A 2020 remaster of Saber Interactive's beloved 2009 Ghostbusters third-person action game, featuring the original film cast and comedic ghost-busting mechanics.

The remaster sits in a rare sweet spot: 90.5% positive reviews, $3,983.87/mo residual revenue on a $24.99 asking price (currently 80% discounted), and 60,840 lifetime copies at $326k net lifetime. The licensed IP carries publisher risk, but the game's cult status among franchise fans and strong community retention (29.7 reviews/mo average) suggest sustainable evergreen appeal if pricing and promotional strategy align with its perceived value. Most viable as a publishing partnership to optimize pricing and seasonal campaigns rather than outright acquisition. Most realistic play: publishing.

  • Risk: IP rights held by Sony Pictures Entertainment (Ghostbusters film franchise); any long-term publishing or monetization strategy requires rightholder consent and likely revenue share.
  • Risk: 80% current discount suggests price elasticity pressure (-1 coefficient); players expect sub-$10 entry despite $24.99 MSRP, risking margin compression.
  • Risk: Player reports of ghost-spawn bugs and checkpoint resets indicate ongoing technical debt; 70-month build age may compound compatibility risk across OS updates.

This case as Markdown · Estimates carry ±30-50%% error per title.