Ghostbusters: The Video Game Remastered
Saber Interactive · 2020 · $24.99 · Action · deal grade A
- Estimated net residual revenue: $3.2k to $4.8k per month
- Opportunity: $8.4k per month at x2.10 dormancy
- Estimated lifetime owners: 60.8k
- 91%% positive across 2558 reviews · 29.7 reviews/month
Why it's flagged
- No developer announcement on record, ever
- Studio active elsewhere (11 titles tracked), so this one may welcome a partner
- Last build shipped 5.9 years ago
Analyst notes (AI-assisted)
A 2020 remaster of Saber Interactive's beloved 2009 Ghostbusters third-person action game, featuring the original film cast and comedic ghost-busting mechanics.
The remaster sits in a rare sweet spot: 90.5% positive reviews, $3,983.87/mo residual revenue on a $24.99 asking price (currently 80% discounted), and 60,840 lifetime copies at $326k net lifetime. The licensed IP carries publisher risk, but the game's cult status among franchise fans and strong community retention (29.7 reviews/mo average) suggest sustainable evergreen appeal if pricing and promotional strategy align with its perceived value. Most viable as a publishing partnership to optimize pricing and seasonal campaigns rather than outright acquisition. Most realistic play: publishing.
- Risk: IP rights held by Sony Pictures Entertainment (Ghostbusters film franchise); any long-term publishing or monetization strategy requires rightholder consent and likely revenue share.
- Risk: 80% current discount suggests price elasticity pressure (-1 coefficient); players expect sub-$10 entry despite $24.99 MSRP, risking margin compression.
- Risk: Player reports of ghost-spawn bugs and checkpoint resets indicate ongoing technical debt; 70-month build age may compound compatibility risk across OS updates.
This case as Markdown · Estimates carry ±30-50%% error per title.