Maniac
Transhuman Design · 2024 · $4.99 · Action · deal grade D
Measured on 2026-09-26 04:58 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $518 to $777 per month
- Opportunity: $648 per month at x1.00 dormancy
- Estimated lifetime owners: 70.2k
- 91% positive across 1876 reviews · 17.8 reviews/month
Why it's flagged
- Developer active, last post 8 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last discounted 3 months ago, 7 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-13; the live figures above take precedence over any numbers in it.
A top-down action roguelike where you play as a chaotic character causing destruction until the military escalates to nuclear intervention.
Maniac sits in an underexploited middle ground: arcade roguelike mechanics with GTA-inspired chaos and family-friendly accessibility, a formula that's attracted a committed core (90%+ positive, median 7.4h) but remains dormant below mainstream visibility. The residual revenue is modest but steady, and the developer is actively posting; the real opportunity lies in repositioning this as a co-op or mobile-adjacent title, or licensing the chaos mechanic to a larger publisher's catalog-diversification play. Most realistic play: publishing.
- Risk: Current player base is tiny (single digits concurrent) despite positive sentiment, suggesting discoverability or marketing execution is the bottleneck, not design.
- Risk: Seven discount promotions in 12 months indicates reliance on sale velocity rather than organic demand; price elasticity is slightly above 1.0, so aggressive discounting may be training the audience to wait.
- Risk: Median session is under 7.5 hours and only 47% of reviewers report still playing, hinting at high early enjoyment but limited retention hooks for long-term engagement.
This case as Markdown · Estimates carry ±30-50% error per title.