ResidualPlaybeta Open the radar

Marble World

Vector Interactive · 2022 · $19.99 · Casual · deal grade B

Measured on 2026-10-02 18:39 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.1k to $1.7k per month
  • Opportunity: $1.8k per month at x1.30 dormancy
  • Estimated lifetime owners: 51.0k
  • 90% positive across 1343 reviews · 11.4 reviews/month

Why it's flagged

  • Developer active, last post 5 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 10 sales in the last 12 months
  • Proven demand elasticity: x1.3 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-01; the live figures above take precedence over any numbers in it.

A sandbox marble-racing builder with Steam Workshop support for custom tracks and worlds.

Marble World sits in a quiet corner of the casual market with solid retention signals (89% positive, 861h+ playtime evidence) and a small but engaged workshop community. Monthly residuals around $1.5k suggest a stable niche rather than breakout upside, but zero discount activity in 12 months and no developer posts in 4+ months hint the title may be coasting on launch goodwill. For a small publisher or revival-minded acquirer, the IP is unencumbered and the Workshop infrastructure is already live; the opportunity lies in light marketing or seasonal events rather than redesign. Most realistic play: acquisition.

  • Risk: Casual sandbox racers face intense competition from established franchises (Trackmania, Mario Kart-style titles); Marble World's mainstream reach is low and elasticity suggests limited price-sensitivity upside.
  • Risk: No developer communication in 4+ months and zero discount promotions since launch indicate possible reduced post-launch investment; long-term infrastructure stability (Workshop backend, server uptime) is unclear.
  • Risk: Player reviews cite lag complaints and the title remains English-only (100% localization gap), limiting non-English organic growth despite 200+ non-English reviews suggesting international interest.

This case as Markdown · Estimates carry ±30-50% error per title.