ResidualPlaybeta Open the radar

Summer~Life in the Countryside~

Dieselmine · 2021 · $18.99 · Adventure · deal grade D

Measured on 2026-09-23 14:30 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $720 to $1.1k per month
  • Opportunity: $900 per month at x1.00 dormancy
  • Estimated lifetime owners: 43.4k
  • 72% positive across 1143 reviews · 7.6 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Store page localized in only 3 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A pixel-art visual novel about rural life and relationship-building, developed by Dieselmine.

Summer~Life in the Countryside~ generates $786/mo residual revenue on a 43-month-old title with zero promotional spend in the past year, suggesting organic, word-of-mouth durability in a niche segment. The 72% positive rating and steady 6.6 reviews/month indicate a quiet but stable audience, though core onboarding friction (missing UI tutorials, unclear item mechanics) limits growth potential. Best suited for a publisher willing to fund a modest quality-of-life update or licensing play rather than acquisition; the developer remains active and responsive. Most realistic play: publishing.

  • Risk: Peak concurrent players are single digits (2 now, 7 in last 30d); revival would require targeting a dormant fanbase or expanding beyond core visual-novel enthusiasts.
  • Risk: Multiple reviews cite missing UI clarity and unexplained mechanics; further development debt accumulation without intervention.
  • Risk: No discount activity in 12 months suggests either pricing discipline or limited marketing reach; elasticity of -1 implies inelastic demand but also suggests low trial rate.

This case as Markdown · Estimates carry ±30-50% error per title.