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Mindcop

Andre Gareis · 2024 · $14.99 · Adventure · deal grade D

Measured on 2026-09-26 17:56 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $719 to $1.1k per month
  • Opportunity: $898 per month at x1.00 dormancy
  • Estimated lifetime owners: 16.6k
  • 94% positive across 482 reviews · 8.2 reviews/month

Why it's flagged

  • Developer active, last post 4 months ago
  • Last discounted 1 months ago, 12 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-12; the live figures above take precedence over any numbers in it.

A stylish detective adventure where you investigate a murder under time pressure, with mind-diving mechanics and a branching outcome system influenced by Disco Elysium's design.

Mindcop occupies a rare niche: a single-dev detective game with consistent positive reception (93.7% positive, 68.75% still-playing) and modest but persistent residuals that suggest a durable, if quiet, playerbase. The title's literary adventure positioning and high median playtime (6.8 hours) point to strong design-to-scope fit. For a revival or publishing partner, the low active player count (4 concurrently) and dormant social presence (3.4 months since last dev communication) indicate opportunity to amplify reach through modest marketing spend and fresh DLC or a sequel pitch, rather than a salvage operation. Most realistic play: revival.

  • Risk: Detective and narrative-adventure genres are crowded; differentiation relies on the mindsurf minigame and time-pressure mechanic, which divided the early playerbase.
  • Risk: Developer is a solo studio with only one title; scaling production or supporting a live roadmap would require hiring or partnership.
  • Risk: No workshop, cards, or seasonal hooks; monetization and engagement levers are limited without DLC expansion.

This case as Markdown · Estimates carry ±30-50% error per title.