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IL-2 Sturmovik: 1946

1C: Maddox Games · 2008 · $9.99 · Simulation · deal grade B

Measured on 2026-09-26 02:45 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $390 to $585 per month
  • Opportunity: $634 per month at x1.30 dormancy
  • Estimated lifetime owners: 199.0k
  • 87% positive across 3216 reviews · 9.1 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Store page localized in only 2 language(s)
  • Last discounted 3 months ago, 6 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-10; the live figures above take precedence over any numbers in it.

IL-2 Sturmovik: 1946 is a deep, physics-forward WWII combat flight simulator from 2008 with a devoted but small player base.

This title sits at an unusual intersection: strong lifetime performance (nearly 200k units) with durable residuals ($488/mo mid-range), a tight community praising authentic flight dynamics, and zero promotional activity in 12 months. The core tension is technical debt. Windows 11 compatibility issues and archaic UI design are forcing players to mod or hunt workarounds, yet engagement remains stable and sentiment among active players remains solid. For a publisher with simulation expertise or a studio seeking a ready-made flight-combat IP with minimal ongoing cost, this is a quiet cash generator that could benefit from modest platform support or a modernization pass, rather than a full acquisition play. Most realistic play: publishing.

  • Risk: Windows 11 launch failures are well-documented in reviews; players rely on third-party mods (B.A.T) to run the game, creating friction and support burden.
  • Risk: Current monthly active players are in the low double digits despite strong historical sales, indicating a legacy audience that does not grow; niche simulator audience is resource-constrained.
  • Risk: Developer 1C: Maddox Games shows minimal recent engagement (dev post ~1.2 months ago, 2 posts/year historically), suggesting capacity constraints on maintenance or roadmap work.

This case as Markdown · Estimates carry ±30-50% error per title.