ResidualPlaybeta Open the radar

Deadeye Deepfake Simulacrum

nodayshalleraseyou · 2025 · $12.99 · Action · deal grade B

Measured on 2026-10-05 10:19 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.1k to $1.7k per month
  • Opportunity: $1.8k per month at x1.30 dormancy
  • Estimated lifetime owners: 33.7k
  • 99% positive across 881 reviews · 12.9 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 6 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-05; the live figures above take precedence over any numbers in it.

A 2D cyberpunk action-puzzle game blending stealth, hacking, and emergent problem-solving with a distinctive lo-fi aesthetic and dark humor.

Deadeye Deepfake Simulacrum sits at an unusual intersection: critically beloved (98.6% positive), generating modest residual revenue per month, yet almost entirely invisible to the mainstream Steam audience and the broader gaming press. The developer appears active but has run zero promotions in 12 months and maintains a single-title studio, suggesting either limited distribution bandwidth or strategic restraint. This is a strong candidate for revival via external publishing muscle, influencer outreach, or bundling, since the product itself has already proven its quality to those who find it. Most realistic play: revival.

  • Risk: Extremely low concurrent player count (5 peak) and niche aesthetic (schizo hikikomori lowfi) limits mainstream appeal regardless of quality; expansion beyond genre enthusiasts may require significant creative risk.
  • Risk: Single-developer studio with one published title and minimal public communication cadence (5.3 months since last dev post); acquisition or partnership dependent on creator availability and vision alignment.
  • Risk: Very recent release (2025) with no post-launch content or DLC strategy evident; long-term player retention and live service potential unknown.

This case as Markdown · Estimates carry ±30-50% error per title.