Berserk Boy
BerserkBoy Games · 2024 · $20.00 · Action · deal grade B
Measured on 2026-09-23 14:43 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $258 to $388 per month
- Opportunity: $436 per month at x1.35 dormancy
- Estimated lifetime owners: 12.8k
- 85% positive across 433 reviews · 2.2 reviews/month
Why it's flagged
- Developer silent for 14 months
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
Analyst notes (AI-assisted)
Note written 2026-09-16; the live figures above take precedence over any numbers in it.
A 2D action platformer with dash-combat mechanics and power-switching progression in the vein of Mega Man and Gravity Circuit.
Berserk Boy maintains solid residual revenue from a modest but engaged install base, with 84% positive sentiment and steady organic discovery. The core issue is pacing and repetitive enemy design in later stages, not fundamental game design. A revival angle via balance patches (enemy variety, combat tuning) or a modest publishing push could re-engage lapsed players and extend tail revenue; acquisition alone carries limited upside given the small lifetime footprint and indie-studio ownership. Most realistic play: revival.
- Risk: Crowded 2D platformer space; no discount history means limited price-elasticity testing and narrow audience penetration.
- Risk: Developer has posted zero updates to community in 14 months despite active studio status, signaling either resource constraints or deprioritization.
- Risk: Spanish localization gap and minimal non-English review volume suggest underserved international markets and possible translation debt.
This case as Markdown · Estimates carry ±30-50% error per title.