ResidualPlaybeta Open the radar

Internet Cafe Simulator 2

Cheesecake Dev · 2022 · $19.99 · Action · deal grade A

Measured on 2026-10-04 16:58 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $5.8k to $8.6k per month
  • Opportunity: $11.5k per month at x1.60 dormancy
  • Estimated lifetime owners: 493.0k
  • 73% positive across 13241 reviews · 57.7 reviews/month

Why it's flagged

  • Developer silent for 4.5 years
  • Studio active elsewhere (7 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 11 sales in the last 12 months
  • Proven demand elasticity: x1.3 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Internet Cafe Simulator 2 is a management sim where players build and operate a virtual internet cafe, released in 2022 by Cheesecake Dev.

This title sits in a profitable but quiet middle ground: solid lifetime returns on a niche audience, active monthly residuals without ongoing content investment, and a dormant community that hints at untapped multiplayer and customization potential. For a publisher with regional strength in Russia, Indonesia or China, the economics justify a light-touch revival campaign; for a studio seeking a low-risk catalog acquisition, the 73% positive ratio and minimal maintenance overhead make it defensible. The IP is original and the developer remains active across eight titles, so acquisition risk is low. Most realistic play: publishing.

  • Risk: No discount activity in over a year suggests pricing may be misaligned; player feedback explicitly names $20 as a barrier to entry and recommends waiting for sales.
  • Risk: Bugs and visual complaints in recent reviews, plus no developer posts in 53 months, indicate the codebase is not actively maintained.
  • Risk: Peak concurrent players (76 in last 30 days) and only 42 now reveal rapid player drop-off; median session of 9.5 hours suggests limited replay hooks.

This case as Markdown · Estimates carry ±30-50% error per title.