Sucker for Love: First Date
Akabaka · 2022 · $9.99 · Indie · deal grade B
Measured on 2026-09-26 02:45 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $575 to $863 per month
- Opportunity: $935 per month at x1.30 dormancy
- Estimated lifetime owners: 107.0k
- 98% positive across 3023 reviews · 11.5 reviews/month
Why it's flagged
- Developer active, last post 5 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Store page localized in only 2 language(s)
- Last discounted 3 months ago, 7 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-05; the live figures above take precedence over any numbers in it.
A 2022 indie visual novel where players seduce eldritch horror entities through ritual-building mechanics, shipping with strong art direction and voice acting.
Sucker for Love occupies a viable niche at the intersection of visual novel and light puzzle mechanics with remarkable attach rate: nearly all who buy complete it, leaving solid four-figure monthly residuals despite a mid-sized owner base. The community is unusually devoted (see review tone) and the sequel's existence validates the IP. This is a quiet earner suitable for a publisher looking to fold an established franchise into a catalog management agreement, or for a developer seeking to acquire dormant back-catalog titles that require minimal servicing. Most realistic play: publishing.
- Risk: Niche romantic/horror hybrid with limited mainstream appeal and no seasonal or event-driven sales cycle to drive retention.
- Risk: Missing basic UX features (achievements, remappable controls, keyboard navigation) noted by players; technical debt may limit porting or live-ops potential.
- Risk: Median session is under 6 hours; post-completion residuals depend entirely on new player acquisition, which has flattened since launch.
This case as Markdown · Estimates carry ±30-50% error per title.