ResidualPlaybeta Open the radar

Anvil Saga

Pirozhok Studio · 2023 · $19.99 · Indie · deal grade D

Measured on 2026-10-05 06:52 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $476 to $714 per month
  • Opportunity: $595 per month at x1.00 dormancy
  • Estimated lifetime owners: 58.5k
  • 70% positive across 1838 reviews · 4.8 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Last discounted 0 months ago, 11 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-13; the live figures above take precedence over any numbers in it.

A strategy-crafting indie title about blacksmithing and medieval commerce, launched in 2023 with solid initial reception but minimal post-launch support.

Anvil Saga sits in an awkward middle ground: it generated respectable lifetime revenue and maintains a 70% positive rating, but player retention has cratered and the developer appears inactive on Steam updates despite console expansion plans elsewhere. The residual monthly flow is modest but stable; the real opportunity lies in either acquiring the catalog entry cheaply to bundle with a larger publishing deal, or identifying whether dormant multiplayer or live-service mechanics could revive engagement through a focused content patch. Most realistic play: watch.

  • Risk: Player reviews cite unresolved game-breaking bugs that have gone unpatched despite a PlayStation launch, signaling either limited developer bandwidth or deprioritization of the Steam build.
  • Risk: Median playtime is under four hours and active concurrent players are in single digits; revival would require compelling new content, not just bug fixes.
  • Risk: Developer has posted minimally to community (4 posts in the last year) and shows no pattern of discount-driven re-engagement, suggesting limited appetite for live-ops or seasonal campaigns.

This case as Markdown · Estimates carry ±30-50% error per title.