Dungeon Alchemist
Briganti · 2022 · $44.99 · RPG · deal grade A
Measured on 2026-10-05 19:13 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $4.7k to $7.1k per month
- Opportunity: $7.7k per month at x1.30 dormancy
- Estimated lifetime owners: 107.0k
- 95% positive across 3941 reviews · 21.0 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 4 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-27; the live figures above take precedence over any numbers in it.
An AI-assisted TTRPG battle-map creation tool in early access that generates fantasy dungeons and environments in minutes for tabletop play.
Dungeon Alchemist has built a tight, passionate user base (94.7% positive, solid four-figure monthly residuals) solving a real pain point: speed and ease of map authoring for Dungeons & Dragons and similar systems. The title sits at an inflection point: early access maturity, strong Foundry VTT integration, and steady developer cadence create acquisition or publishing partnership appeal. A revival play or asset-expansion initiative could unlock the mid-market TTRPG creator segment that currently sees the tool as feature-incomplete (asset variety, scale limits, QoL polish). Most realistic play: publishing.
- Risk: Narrow TAM: TTRPG map creators, primarily D&D 5e GMs; vulnerable to mode shifts in how players consume battle maps (VTT automation, AI art, pre-made adventure modules).
- Risk: Early access status and scattered reports of GPU strain, scaling issues beyond 200x200 tiles, and missing UX conveniences (hotkeys, copy-paste) suggest incomplete polish before 1.0.
- Risk: Localization gap (23.7%) and single-developer studio structure create execution risk if core talent departs or roadmap slows.
This case as Markdown · Estimates carry ±30-50% error per title.