ResidualPlaybeta Open the radar

Soda Crisis

Team Soda · 2022 · $10.99 · Action · deal grade C

Measured on 2026-10-04 20:48 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $148 to $222 per month
  • Opportunity: $296 per month at x1.60 dormancy
  • Estimated lifetime owners: 116.0k
  • 93% positive across 3231 reviews · 2.7 reviews/month

Why it's flagged

  • Developer silent for 3.1 years
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 8 sales in the last 12 months
  • Proven demand elasticity: x1.5 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-21; the live figures above take precedence over any numbers in it.

A 2D action platformer developed by Team Soda and published by Bilibili, released in 2022 with strong Chinese reception but accessibility gaps on Western platforms.

Soda Crisis holds solid residual revenue in a mid-sized installed base despite zero promotional activity in the past year and minimal developer engagement. The game's strength lies in its overwhelmingly positive sentiment (93% positive, 81% recent) and proven appeal in the Chinese market, where localization quality is highest. However, current momentum is quiet: peak concurrent players hover at single digits, reviews post slowly, and critical accessibility issues on Steam Deck and small-screen play have depressed Western adoption. This is a viable acquisition or publishing play only for a buyer with either Chinese-market distribution reach or a serious commitment to remediate UI legibility and Deck verification, neither of which the incumbent publisher appears to prioritize. Most realistic play: acquisition.

  • Risk: Menu and in-game text rendering is too small on handheld and standard displays, causing player friction and likely contributing to Western player churn despite strong gameplay fundamentals.
  • Risk: Developer has posted zero updates in 37 months and zero discount campaigns in 12 months; the game is essentially on life support with no active stewardship or growth investment.
  • Risk: Steam Deck verification failure due to UI readability blocks a growing portion of the Western handheld market and signals low QA rigor for platform compliance.

This case as Markdown · Estimates carry ±30-50% error per title.