ResidualPlaybeta Open the radar

Killer Bean

Killer Bean Studios LLC · 2026 · $14.99 · Action · deal grade A

Measured on 2026-10-05 01:43 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $7.6k to $11.4k per month
  • Opportunity: $12.3k per month at x1.30 dormancy
  • Estimated lifetime owners: 91.2k
  • 74% positive across 2390 reviews · 75.4 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 3 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-08; the live figures above take precedence over any numbers in it.

An early-access action game based on the Killer Bean animated franchise, featuring stylized third-person gunplay, movement mechanics, and a short campaign with multiplayer modes.

Killer Bean occupies a rare middle ground: a devoted niche community (many longtime franchise fans) paired with meaningful residual revenue and active developer engagement, yet constrained by early-access status, technical rough edges, and a single-studio footprint. The play here is not acquisition of IP (which remains with the original creator), but rather a publishing or co-development partnership to shepherd the title through full release, stabilize the live experience, and capitalize on existing goodwill before momentum fades. The franchise has proven cultural legs; the game's mechanics are praised; execution risk is material but addressable. Most realistic play: publishing.

  • Risk: Killer Bean intellectual property (characters, universe, prior animated films) is owned or controlled by the original creator/rights holder; any acquisition scenario requires separate IP licensing agreement.
  • Risk: Players consistently flag bugs, glitches, animation breaks, checkpoint issues, and optimization problems; full release will demand substantial polish and QA before mainstream credibility.
  • Risk: The title has no mainstream discoverability; residual revenue derives from franchise loyalists, not viral growth or cross-platform appeal; scaling audience is uncertain without major content or marketing investment.
  • Risk: Developer is a single studio with one Steam title; no prior track record of post-launch support or large-scale project delivery; dependency on Jeff Lew's continuity and vision is high.

This case as Markdown · Estimates carry ±30-50% error per title.